ASI Intramural Pickleball Rules

Please refer to the Intramural Sports Handbook for the complete list of Intramural Sports policies.

  1. The Game
    1. Start Time
      1. If the minimum number of players (1-2) are not present at game time, the game will be forfeited. All players must either check in with the ASI Intramural Sports supervisor or an official before the game with their PolyCard and a green campus pass (per campus COVID-19 guidelines). Please refer to the ASI Intramural Sports Handbook for a detailed description of our forfeit policy.
    2. Location
      1. Games will be played at the Cal Poly Recreation Center. Please give yourself plenty of time to get to your games ahead of schedule. Remember that all team members must be signed in and ready to play at game time to avoid a forfeit.
    3. Schedule
      1. Tournament sports will be structured as a round robin format followed by a single elimination playoff.
      2. If your team is unable to make it to your game, be sure to contact the Intramural Sports Staff ahead of time to either default the game or attempt to get the game rescheduled.
      3. All tournament games will be listed out on the Intramural Sports website via asi.access.calpoly.edu.
      4. Zero Tolerance Policy
        1. There is no alcohol or drugs allowed at ASI Intramural Sports games. If a player or fan is under the influence, they will be ejected immediately, and disciplinary action may follow. If ASI Intramural Sports staff feels that there is a threat to participant safety or suspects that a team might be under the influence, they are required to stop the game immediately. If there is no proof of substance use, the game will be rescheduled for another time.
    4. Game Regulations
      1. All games will be self-officiated.
      2. All serves must be made underhand.
        1. When the serving team’s score is even (0, 2, 4, 6, 8, 10, 12, 14) they will serve from the right side of the court. If their score is odd (1, 3, 5, 7, 9, 11, 13, 15), they will serve from the left side.
        2. Neither foot may contact the baseline nor court until the ball is struck.
        3. The serve must land within the opposite diagonal section of the court.
        4. Only one serve is allowed.
      3. Points can only be scored by the serving team.
      4. Games will be played to 15 points; teams must win by 2 points.
      5. When the ball is served, the receiving team must let it bounce before returning, then the serving team must let it bounce before returning.
        1. After the ball has bounced once in each team’s court, both teams may either volley the ball or play it off of a bounce.
      6. Volleying is prohibited in the non-volley zone (the 7-foot rectangular section on either side of the net).
      7. It is a fault if, after volleying a ball, a player steps in the non-volley zone, including the line and/or when the player’s momentum causes them or anything they are wearing or carrying to touch the non-volley zone.
        1. This is true even if the volleyed ball is declared dead before the fault.
      8. A ball contacting any line is considered in (except the non-volley zone line on a serve).
      9. A serve contacting the non-volley line is a fault.
      10. A fault occurs when:
        1. A serve does not land within the confines of the receiving court.
        2. The ball is hit into the net.
        3. The ball is volleyed before a bounce has occurred on each side.
        4. The ball is hit out of bounds.
        5. A ball is volleyed from the non-volley zone.
        6. A ball bounces twice before being struck by the receiver.
        7. A player, their clothing, or any part of a player’s paddle touches the net/net post when the ball is in play.
        8. A ball in play strikes a player or anything the player is wearing.
        9. A ball strikes any permanent object before bouncing on the court.
        10. A fault by the serving team results in the server’s loss of serve.
        11. A fault by the receiving team results in a point for the serving team.
    5. Mercy Rule
      1. There will be no mercy rule for Pickleball.

Conduct:

Individuals should play and participate with integrity and respect for others while engaging in ASI Intramural Sports. Good sportsmanship is vital to the success of the intramural sports program and the quality of experience for all participants. Teams are responsible for the actions of individual team members and spectators related to their team. Organizations will be held responsible for their behavior before, during, and after the match. In order to encourage proper conduct during the game, supervisors and administrative personnel will make decisions on whether to warn, penalize, or eject people and/or teams for poor sportsmanship.  These decisions will be final. Any team receiving an unacceptable sportsmanship rating is required to have their manager meet with intramural staff before they are considered for continued participation. Any individual ejected from an intramural contest will have to meet with the intramural advisory committee before they can be considered to continue participating in intramural events.