ASI Intramural Flag Football Rules

  1. The Game
    1. Start Time
      1. If the minimum number of players is not present at game time, the game will be forfeited. All players must use their PolyCard to check in with the ASI Intramural Sports supervisor (or an official) before the game; non-students can check in with a valid photo ID. Please refer to the ASI Intramural Sports Handbook for a detailed description of our forfeit policy.
    2. The Players
      1. Men’s and women’s games will be played by two teams of seven players. Five players are required at the start of game time to avoid a forfeit.
      2. If a team has three or fewer players at game time, that team will be assessed a forfeit fee.
      3. If at any time during the game a team has fewer than five eligible players, the game will be forfeited.
    3. Manager Meeting
      1. Prior to the start of the game, a meeting will between the two team mangers and officials will take place at midfield. The first half will start with a coin toss, or a similar decision-making method (odds/even). The winning captain will have the first choice of the following options: 1) Choose in the first half or 2) defer until the second half. The appropriate captain will:
        1. Choose whether their team will start on offense/defense—or,
        2. Choose the side their team will defend
        3. The other respective captain will exercise the remaining option
      2. Team Spokesperson
        1. The team manager is the only person who may address the official and is the spokesperson for the team.
      3. Spectators
        1. Spectators who interfere with the field or play are subject to earn their team a yellow card and ejection from the Sports Complex.
        2. Teams are responsible for their spectators. Poor spectator behavior may cause a team to receive a “minus” behavior rating.
      4. Zero Tolerance Policy
        1. There is no alcohol or drugs allowed at ASI Intramural Sports games. If a player or fan is under the influence, they will be ejected immediately and disciplinary action may follow. If an ASI Intramural Sports Staff feels that there is a threat to participant safety or suspects that a team might be under the influence, they are required to stop the game immediately. If there is no proof of substance use, the game will be rescheduled for another time.
    4. The Field
      1. Games will take place at the Upper Sports Complex or Doerr Family Field.
      2. In order to ensure the safety of participants, staff, and fans, spectators will be asked to stay on the near side of the turf fields while viewing games.
      3.  Flag Football Field Dimensions:
        1. From end line to end line, the field will be 80 yards long by 40 yards wide
        2. The area of the field inside the goal lines will be divided into four twenty-yard zones; the end zones will be ten yards long.
    5. Player Restrictions
      1. Participants may only play on one team per gender league (e.g., one Open or one Co-Rec League). If a gender league folds due to an insufficient number of teams or is not offered, the participant will be allowed to play on two Co-Rec teams in separate divisions. This is the only time a player may play in multiple divisions within a sport (e.g., Open D2 and Open D3, or Co-Rec D2 and Co-Rec D3).
      2. If an Interfraternity Council (IFC) Division is offered, men may play in either the IFC or Men’s Division, but not both. If a Panhellenic (PHA) Division is offered, women may play in either the PHA or Women’s Division, but not both.
      3. Club sport players are only allowed to play in Division 1 or the highest division offered. There may only be two club players on the field at a time, but there is no limit to the number of club players on a team.
      4. A participant who appears on a club sports roster at any time during the academic year will be considered a club player for the sport similar to their Cal Poly club sport for the remainder of that academic year.
      5. Intercollegiate athletes may not participate in a sport similar to their Cal Poly sport until three academic quarters (not including summer) after they have been removed from that sport’s active roster. However, they are eligible to play an intramural sport dissimilar to the sport they play for Cal Poly.
  2. Equipment/Dress Code
    1. Uniform
      1. The home team wears a light color, and the away team wears a dark color.
      2. Players must check their schedules on ASI Access to know which color shirt to wear. If there is any doubt, bring both colors.
      3. If every member of the team has the same uniform, they will be allowed to play at the discretion of the supervisor.
      4. A player with blood anywhere on their uniform will be instructed to leave the game until the uniform has been changed or approved by an ASI Intramural Sports supervisor (or an ASI facility supervisor).
    2. Dress Code
      1. Closed-toe shoes must be worn at all times during play.
        1. Players are not permitted to wear metal cleated shoes. All cleated shoes must be of the one-piece molded rubber type.
      2. Athletic attire must be worn at all times during play.
      3. Wearing a hat is not allowed during play.
      4. Pants with any belts, belt loops, pockets, or exposed drawstrings are not allowed.
      5.  It is strongly recommended that a mouthpiece be worn by all players.
      6. Players may not wear a towel hanging from their waists as it could be mistaken for a flag.
      7. Intramural officials can remove a player for improper dress code at their discretion.
    3. Jewelry
      1. Jewelry is not permitted; players must remove all jewelry before the start of a game.
    4. Flags
      1. Each player must wear a one-piece belt at the waistline with three flags permanently attached; one flag at each side and one in the center of the back.
      2. Opposing team flags must be of contrasting colors and will be distributed by intramural sports officials at the playing field.
      3. Jerseys must be tucked inside the flag belt.
    5. The Football
      1. The referee will decide the legality of any ball. The game ball will be provided. Both teams will be responsible for retrieving the ball and having it ready for each play. The offensive team may keep the ball in their huddle. During an Open game, the men will only use a regulation-sized ball. The regular or youth size ball will be used for Women’s and Co-Rec games. The referee is the sole judge of any ball offered for play and may change the ball during play at his/her discretion. Teams providing their own ball must have it approved by the head official prior to the start of the game.
  3. Protected Scrimmage Kick Formation
    1. All players must be on the line of scrimmage and be motionless until the play begins.
    2. Minimum Line Players
      1. The offensive team must have at least three players on their scrimmage line at the snap.
    3. Male Runner
      1. A male may not advance the ball past his team’s scrimmage line as a runner.
    4. Male to Male Completion
      1. Open Plays
        1. A legal forward pass completion between a male passer and a male receiver.
      2. Closed Plays
        1. A female player must be involved in bringing the ball across the line of scrimmage by either completing a pass or running the ball.
      3. During the offensive team’s possession, there may not be two consecutive legal forward pass completions from a male passer to a male receiver.
      4. If a male passer completes a legal forward pass to a male receiver, the next play will be a closed play and will remain a closed play until positive yardage is gained.
      5. On a closed play, if a male passer completes a legal forward pass to a male receiver, the ball is dead, returned to five yards behind the original line of scrimmage and a loss of a
        down is enforced.
    5. Touchdown Value
      1. If a female player scores or passes for a touchdown, the point value is nine.
      2. All extra points are open plays and no additional points are awarded for female involvement in the extra point.
  4. Fouls and Penalties
    1. Spectators
      1. Spectators and members of both teams must stay off the field at all times.
        1. Spectators and members of both teams must stay in between the 20-yard lines during play.
      2. Teams are responsible for their spectators. Poor spectator behavior may cause a team to receive a minus behavior rating or a penalty.
    2. Zero Tolerance Policy
      1. Alcohol and drugs are not allowed at ASI Intramural Sports Alcohol and drugs are not allowed at ASI Intramural Sports games. If a player or fan is under the influence, they will be ejected immediately and disciplinary action may follow. If an ASI Intramural Sports supervisor feels that there is a threat to participant safety or suspects that a team might be under the influence, they are required to stop the game immediately. If there is no proof of substance use, the game will be rescheduled for another time.
    3. Loss of Five Yards
      1. Enforced at the spot of the foul: Free kick out of bounds, helping the runner.
      2.  Enforced at the line of scrimmage: False start, offensive player illegally in motion, required equipment worn illegally, delay of game, encroachment, illegal snap, advancement by male runner (co-rec).
    4. Loss of Five Yards and Loss of Down
      1. Enforced at the line of scrimmage: Intentional grounding, illegal forward pass, male to male completion on closed play (co-rec).
    5. Loss of 10 Yards
      1. Enforced at the spot of the foul: Clipping, guarding the flag belt, hurdling any player, fair catch interference, stiff arm, illegal screen blocking, stealing or attempting to steal ball, tripping an opponent.
      2. Enforced at the line of scrimmage: Defensive use of the hands, throwing runner to the ground, unsportsmanlike conduct.
    6. Loss of 10 Yards and Loss of Down
      1. Enforced at the line of scrimmage: Offensive pass interference, illegally secured flag belt (offensive player), roughing the passer, bull-rushing.
    7. Loss of 10 Yards and Automatic First Down
      1.  Enforced at the line of scrimmage: Illegally secured flag belt (defensive player), defensive pass interference.
    8. Loss of 10 Yards and Disqualification
      1. Enforced at the spot of the foul: Intentional tampering with flag belt, tackling the runner.
      2. Enforced at the line of scrimmage: Unsportsmanlike conduct, intentional contact with an official.
  5. Flag Football Rules
    1. Game Length
      1. A kickoff shall begin each half of a game. Onside kicks are not permitted. Kicking and receiving teams shall be determined by a pre-game coin toss. Fumbled kicks are down at the spot at which the ball hits the ground.
      2. Playing time shall be 40 minutes, divided into two halves of 20 minutes each. The intermission between halves shall be three minutes.
      3. During the first half, the game clock will run continuously except for enforcing penalties in the final two minutes.
      4.  During the second half, the game clock will run continuously until the two-minute warning. During the final two minutes of the second half, the clock will stop for an incomplete pass, out of bounds, score, time-out, penalty or change of possession. The clock will also be stopped after an offensive team gains a first down until the ball is marked ready for play by the official.
      5. Each team will be granted two timeouts per half.
      6. Tie-breaker (rules only apply to playoffs)
        1. Each team will be given four downs from the 20-yard line to score a touchdown going in the same direction. The team with second possession will always have
          an opportunity to score.
        2. If the game is still tied at the end of an overtime period, the team who was on offense first for the first overtime period will be on defense first for the second overtime period.
        3. Extra points will be attempted. If after two overtime periods the score is still tied, the scoring team has to go for two points for their extra points. Interceptions may be returned for a touchdown. Play continues until there is a winner.
    2. Scoring
      1. A touchdown is worth six points.
        1. After a touchdown, teams have the opportunity to attempt a one- or two-point conversion. A one-point conversion is attempted from the three-yard line; a two-point conversion is attempted from the 10-yard line.
        2. A ball intercepted during the point-after attempt may be returned for a value of the conversion.
        3. A safety is worth two points and is awarded when a player in possession of the ball is downed in their own end zone.
    3. Substitutions
      1. Substitutions can be made in between plays.
    4. Out of Bounds
      1. As soon as a player with the ball touches the sideline, the play is dead.
      2. Catches must be made with one foot landing in bounds before the player’s momentum takes them out of bounds.
      3. If a player goes out of bounds, they are ineligible to be the first player to receive the ball.
    5. General Rules
      1. A team in possession of the ball shall have four consecutive downs to advance to the next zone. Prior to the fourth down, the offensive team will be given the option of a protected scrimmage kick. Teams are not allowed to fake a kick. A kick may be run out of an end zone or downed for a touchback in which the ball will be placed on the 20- yard line.
      2. The official shall use two rubber disks, one-yard apart, to mark the offensive and defensive scrimmage lines.
      3. At the beginning of each down, the offensive team is required to have four players, five for co-rec, on the line of scrimmage.
      4. All offensive players must be at least five yards away from the sidelines and remain stationary for at least one full second before the snap, except for the player in motion.
      5. There may be only one player in motion at the time of the snap. The player in motion may not be moving toward the line of scrimmage.
      6. Once the official marks the ball ready for play, the offensive team will have 25 seconds to snap the ball. The center will hike the ball from the ground in a continuous motion, either through the legs or to the side, to a quarterback who must be at least two yards from the line of scrimmage. There are no direct snaps.
      7. All players are eligible receivers. The ball will be spotted at the ball carrier’s hips no matter their location on the field. Only one forward pass may be thrown per down. A player with the ball may not dive or hurdle another player to advance a ball. A defensive player may dive for the ball handler’s flag.
    6. Traveling
      1. When a player is on the ground, every part of the body that is touching is considered a pivot, and if one of them lifts off the ground, it is a travel.
      2. Traveling will be called when a player moves while inbounding the ball, unless the inbounding play comes after a made basket by the opposing team.
        1. On a stationary inbound, a player is entitled to three feet of space left or right and is allowed to move directly back as far as the court permits.
    7. Mercy Rule
      1.  If a team is 17 or more points ahead when the official announces the two-minute warning for the second half, the game shall continue with a continuous clock where only a timeout will stop the clock.
      2. If a team scores during the last minute of the second half and that score creates a point differential of 17 or more, the game shall continue with a continuous running clock and will only stop during timeouts.
    8. Explanation of Terms and Rules
      1. Fumbles
        1. A player who has possession and control of the ball loses it before being downed or scoring.
        2. All fumbles are dead as soon as the ball touches the ground.
        3. Any loose ball that is fumbled into the offensive team’s end zone is a safety.
      2.  Inadvertent Whistle
        1. An official blows the whistle before a play is over.
        2. Play will stop and the offensive team will have the option of taking the play or replaying the down unless a penalty has occurred, which will then be assessed accordingly.
      3. Punts
        1. A drop kick performed by dropping the ball from the hands and then kicking the ball before it hits the ground.
        2. The offensive team must have at least four players on the line of scrimmage and must remain motionless until the ball is kicked.
        3. The offensive team must announce whether they are going to punt or not.
      4. Screen Blocking
        1. The offensive screen block shall take place without contact.
        2. Screen blockers shall have their hands and arms at their side or behind their back. Any use of arms, elbows, or legs to initiate contact during an offensive player’s screen block is illegal.
          1. Blockers may use their hands or arms to break a fall or retain their balance.
      5. Bull-rushing
        1. An excessive use of force by rushing defenders to create space.
      6. Intentional Grounding
        1. When the quarterback is in the pocket and does not throw the ball within 10 yards of any eligible receiver.